

They will also get you additional points for building Temples and Shrines in the district. You can build Holy Sites as they generate +1 Great Prophet Points per turn. Great Prophets are obtained after your Great Prophet points start to accumulate. They are a type of Great Person in Civilization 6. The next step to starting a religion is attracting a Great Prophet. They are basic religious structures, Pantheons will worship many minor gods and provide minor terrain bonuses. Pantheons are the very first step to create a spirituality that precedes establishing religion. What if tourists had a negative impact on housing? 8.How to Start a Religion in Civilization 6 Culture also doesn't interact with many of the game's other systems, other than spies. I have to do a lot of mouse-hovering over icons to figure out that India's religion is boosting the tourists I get from them, or that, because Germany grabbed the Enlightenment civic, I'm getting fewer tourists from them. But there's no expression of Berlin or Jerusalem being thriving hubs of travel and culture.īroken record time: tourism's nuances are also poorly explained. That's a shame because Civ 6 has some wonderful, handcrafted details: if you build Cristo Redentor, for example, its appearance changes depending on the time of day. I don't get the same visual payoff that I do with a science victory, where I get to see each stage of the Mars mission shot into space. At the risk of sounding like a broken record, there's no visualization to help me delight in the idea of citizens visiting my museums and resorts. Ultimately, though, tourism in Civ 6 is a number that you watch go up until you win. What do you do with captured spies? If I agree to not move too close to my neighbor's borders, will I violate that promise if their borders advance, or if a scout passes by? What determines which type of artifacts spawn from an antiquity site? What's the threshold for gaining or losing the war weariness penalty? If I found a city atop a luxury resource, do I get it? For my first playthrough, I struggled to figure out why a city I'd conquered was suffering occupation penalties hundreds of turns later because the (I guess) inconsequential topic of city conquering is afforded a single sentence in Civilopedia, which itself has tons of information gaps. Likewise, some of Civ's biggest nuances go un- or under-explained.

Is my aqueduct boosting my theater district? How much are my mines helping my industrial zone? It's bonkers that I can't just hover over a tile and have it tell me in detail what benefits it's giving me. But you can't really check in on those adjacency bonuses mid-game. When you're about to build a district, Civ 6 tells you what bonuses you'll get for that tile immediately-if I drop a campus beside two mountains, I'll get two bonus science per turn, for example.
